﻿using System;

namespace Melee.DataContract.Views
{
    public class CityAttackedByMonsterView
    {
        private Guid m_PlayerId = Guid.Empty;
        public Guid PlayerId
        {
            get { return m_PlayerId; }
            set { m_PlayerId = value; }
        }

        private Int32 m_TotalDamage = 0;
        public Int32 TotalDamage
        {
            get { return m_TotalDamage; }
            set { m_TotalDamage = value; }
        }
    }
}
